This is a model breakdown I made for my fourth portfolio class.
Final Presentation Shot - Rendered in Iray with wear and damage applied to the model.
State Alchemist Pocket Watch
Textured - This has all of the materials and textures added to the model. All of the details were made from scratch.
Game Res - A game version with Normal and AO maps baked on.
High Res - A High Resolution model.
Reference